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c# - Unity3D : is it possible to dynamically change a vertex in a mesh without recalculating trianglaes, uv and normals? - Stack Overflow
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3d meshes - Is there a way to specify normals as per-face instead of per- vertex in Unity? - Game Development Stack Exchange
![Transfer Attributes" in Maya can be used to copy vertex normals from a dome to a tree. Select the dome, then the tree, then… | 3d tutorial, Zbrush tutorial, Zbrush Transfer Attributes" in Maya can be used to copy vertex normals from a dome to a tree. Select the dome, then the tree, then… | 3d tutorial, Zbrush tutorial, Zbrush](https://i.pinimg.com/736x/4c/38/d3/4c38d3acbf8a7db688977dad62748247--the-tree-cg.jpg)