c# - How to use mesh.bounds in Unity? - Stack Overflow
Creating a Mesh
Procedural Meshes in Unity: Normals and Tangents – code-spot
Created by: X | Unity 101 Tip #49 – Visualizing Render Bounds
Deforming a mesh in Unity - LogRocket Blog
Temmy on Twitter: "It's definitely something to do with the bounds of the skinned mesh renderer, but what would be rotating it? https://t.co/0zHzA8gUa0" / Twitter
What's wrong with Unity box colliders ?
Unity: Calculating Bounding Boxes for Objects in 3D Space - Praneil Kamat