James Baxter on Twitter: "#UE4 Tip - You can write translucent materials into the Custom Depth Buffer, allowing you to do edge-detection and depth-based occlusion culling in the material. This requries no
![How to set a material transparent for a scene but not for mesh with this material assigned - problem of culling polygons behind - Rendering - Epic Developer Community Forums How to set a material transparent for a scene but not for mesh with this material assigned - problem of culling polygons behind - Rendering - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/4/b/74b96f9ef4671a294a8be0fac4d79d1a4977ce5e.png)
How to set a material transparent for a scene but not for mesh with this material assigned - problem of culling polygons behind - Rendering - Epic Developer Community Forums
![James Baxter on Twitter: "#UE4 Tip - You can write translucent materials into the Custom Depth Buffer, allowing you to do edge-detection and depth-based occlusion culling in the material. This requries no James Baxter on Twitter: "#UE4 Tip - You can write translucent materials into the Custom Depth Buffer, allowing you to do edge-detection and depth-based occlusion culling in the material. This requries no](https://pbs.twimg.com/media/EAaIVMFWkAAdnWj.jpg)
James Baxter on Twitter: "#UE4 Tip - You can write translucent materials into the Custom Depth Buffer, allowing you to do edge-detection and depth-based occlusion culling in the material. This requries no
![Opacity input does not affect subsurface scattering amount. Even at 1 which should set it to opaque, the scattered light amount remains the same. The opacity inpout works for Translucent materials. Does Opacity input does not affect subsurface scattering amount. Even at 1 which should set it to opaque, the scattered light amount remains the same. The opacity inpout works for Translucent materials. Does](https://preview.redd.it/28cqmxz5nnk41.png?auto=webp&s=325314d0fe29d647c26bf5cc8e662f2632e40c2a)